DECL_GL_PROC(ActiveTexture, glActiveTexture, PFNGLACTIVETEXTUREPROC)
DECL_GL_PROC(SampleCoverage, glSampleCoverage, PFNGLSAMPLECOVERAGEPROC)
DECL_GL_PROC(CompressedTexImage3D, glCompressedTexImage3D, PFNGLCOMPRESSEDTEXIMAGE3DPROC)
DECL_GL_PROC(CompressedTexImage2D, glCompressedTexImage2D, PFNGLCOMPRESSEDTEXIMAGE2DPROC)
DECL_GL_PROC(CompressedTexImage1D, glCompressedTexImage1D, PFNGLCOMPRESSEDTEXIMAGE1DPROC)
DECL_GL_PROC(CompressedTexSubImage3D, glCompressedTexSubImage3D, PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)
DECL_GL_PROC(CompressedTexSubImage2D, glCompressedTexSubImage2D, PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)
DECL_GL_PROC(CompressedTexSubImage1D, glCompressedTexSubImage1D, PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)
DECL_GL_PROC(GetCompressedTexImage, glGetCompressedTexImage, PFNGLGETCOMPRESSEDTEXIMAGEPROC)

